4/2/2023 0 Comments Militsioner meaningWe used an insane tool just released at the time - Metahuman. Having decided on the direction of the gameplay, we started to improve the overall quality of the visuals. It started to turn into something like a dating simulator, where instead of a romantic relationship, you could go to jail. Maybe the rain will upset him or the thunderstorm will make him panic? Angering him - makes him angry, but if you make up for it somehow with a present, he’ll be more forgiving. It started to become more like a proper gameplay mechanic, a mood system that works sort of like a tamagotchi. What if, on the contrary, you do something he doesn’t like, break the law, steal, climb the car, cross the road where you shouldn't? With a new vector on our hands, we started to experiment. And the very peculiarity of the method will save us from the messy text that we’re inevitably going to write. This kept the focus of the game on exactly the very contact that we wanted to capture, adding an incredibly uncomfortable feeling of real physical interaction with a person. To find an answer, we decided to redesign the basic dialogue tree that we’re used to seeing in games and look into using free communication via microphone, as in the game - Phasmophobia. But how do we make an interesting gameplay out of communication if we’re not writers and we don’t want to make a text based game? But in reality, it turned out to be less fascinating than just talking and having a simple eye contact. The player had to sneak in the streets, hiding behind houses from the giant’s gaze and from his giant hand. Naturally, with this concept, we wanted to focus on stealth. But, by far, the most interesting one was a colossal giant that sits in the middle of the city, watching your every move. We’ve explored a lot of options, from the city on a Giant’s back to the roadmovie, where you have to escape while the giant escorts you to the police station. We’ve been thinking for a long while on how to turn the idea of a giant Policeman into an interesting game. So, let me take a few minutes and explain how we got here.
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