On the less content-heavy side, the “One Tamriel” update in June 2016 added a more reliable party system to ensure that players could adventure with friends without jumping through hoops, and also ensuring that these activities benefited everyone regardless of their level relative to those you adventure with. Thankfully, the game has received a mass of post-launch support, both in terms of major and minor releases. But what of content? ESO shipped with a huge world to explore and plenty to do, but as MMO players will know all too well, if content isn’t built upon, games struggle to stay afloat. The re-launch was well received, coinciding with multiple “free trial” weekends. The game introduced an optional “ESO Plus” subscription model which allowed for constant in-game currency to be delivered on a monthly basis while also acting as a season pass. In March 2017, the monthly subscription was removed from the game – at least in terms of allowing you to play the game. If my previous “Patch Notes” have told you anything, however, it’s that the story was far from over. As a subscription- based title, the game was received fairly well, but an inability to play with friends reliably, a wealth of bugs (to be expected with Elder Scrolls games one might argue) and the unusual novelty of a monthly fee being payable on console meant the game’s fanbase dwindled heavily. Not developed by Bethesda Game Studios, Zenimax Online Studios took the helm. In 2014, three years on from Skyrim’s monumental release, The Elder Scrolls went MMO.
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