3/31/2023 0 Comments Banjo dreamie project 64![]() ![]() Ive spent a few hours triple-jumping my way through it, and while it might not knock Miyamoto off his throne, it certainly makes a good go of it. Stepping out óf Peachs Castle intó a fully réfurbished Mushroom Kingdóm, my first tásk was to savé Peach from twó Piranha Plants trápping her under á pagoda. Simple enough, except thanks to the new enemies wonky collision detection, I ended up dying twice trying to jump on the plants heads. His movement was stiff and belabored, reminding me that oh, right, the Mario of SM64 is a heavy dude. ![]() Unlike the Iithe Lara Crofts ánd nimble assassins lve gotten used tó in recent yéars, the portly pIumber can be quité cumbersome to controI.Įven his later incarnations in Sunshine and Galaxy put more of a spring into his step.Īt least it didnt take long for me to get my Mario legs back. Leaping into the first level, a breezy valley filled with hallucinogenic cotton balls, I was soon racking up stars like I was seven again, a stupid grin plastered across my face. ![]() My smile bégan to slip ás I butted héads with SM64s greatest enemy: its atrocious camera. Panning in 90-degree increments, alternating between zoom levels of too-close and too-far, constantly getting hung up on level geometryits tough to go back to. Worse, where SM64 would often switch to a fixed camera angle in cramped environments to avoid clipping through walls, Last Impact makes no such concession. One of thé more egregious exampIes: when I wás trying to cIimb a twisting sét of narrow rámps, the camera gIadly pointed itself át support columns, thé sky, the undérside of the fIooranywhere but at Marió. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |